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Fractured State Download Utorrent Kickass

Updated: Mar 14, 2020





















































About This Game "As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area. Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control. Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development. In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?TERRITORY CONTROLBattle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.BUILDING OCCUPATIONBuildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.WEAPON ACCURACY & RELOADINGYour soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.COVERThe most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success. EARLY ACCESS LAUNCH FEATURES Map Editor – Create and share your own maps with the Fractured State community 7 Playable Maps – includes 2, 3 and 4 Player Maps Multiplayer - LAN and Online 6 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar, Ruhk and Fanatic Laperian: Conscript, Grenadier, Transport, Surgeon, Flamethrower and Sharpshooter Multiple Combat Styles - Open area, Occupied Structure and Cover Based a09c17d780 Title: Fractured StateGenre: Indie, Strategy, Early AccessDeveloper:Mechanical MonoclePublisher:Mechanical MonocleRelease Date: 5 Apr, 2017 Fractured State Download Utorrent Kickass fractured state series. fractured ego states. fractured ego states. fractured state steven konkoly. fractured state definition. fractured state trailer. a fractured state. the fractured states of america. fractured state steven konkoly. the sect fractured state. the fractured states of america. fractured state book 3. fractured state game. a fractured state. fractured state book 3. fractured state series. the sect fractured state. fractured state definition. fractured state. fractured state book. steven konkoly fractured state book 3. fractured state book. fractured state trailer. fractured state game. fractured state. steven konkoly fractured state book 3 One of the best Early Access RTS games I have ever seen.OK its clear it's a long way to final version,but you do see here already great design and nice ideas.The AI is smart and is reliable.The concept of take over buildings and street wars is convincing.The gain of base remembers me of Gangland,but the combat and armies size of Warhammer Dawn of War.It looks promising. Guys you are awesome and keep the good work.. Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!. Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!. One of the best Early Access RTS games I have ever seen.OK its clear it's a long way to final version,but you do see here already great design and nice ideas.The AI is smart and is reliable.The concept of take over buildings and street wars is convincing.The gain of base remembers me of Gangland,but the combat and armies size of Warhammer Dawn of War.It looks promising. Guys you are awesome and keep the good work. Update 20170622 is LIVE!: We’ve just published update 20170622 for version 0.2! Here’s the changelist:Update 20170622:. Update 20170912 is up!: GENERAL UPDATES & IMPROVEMENTS. Dev Blog 6/15/17 | Conservatory + Title Screen Update: You've seen the Sanctuary, now check out the second half of the new building pair - the Laperian Conservatory. Stalwart upper class lads go here to learn the ways of sharpshooting and the proper posh guffaw.The interior was fun to do as I got to work on fiddly patterns again, which I haven’t done for quite a while. I tried to make it seem less militaristic than the exterior. Instead I wanted it to have a gentleman’s club feel…in the British sense.Here's a shot of what our landing screen looks like now compared to what it will look like in the next update. We revamped everything and included an RSS feed for our development updates.-Todd Curtis, Mechanical Monocle. Dev Blog 5/1/17 | A Look Ahead and Back: So we’re three weeks into Early Access (nearly four now I suppose). It’s been a long, strange road to this point. I started this game by myself in an attempt to satiate an urge for a fully moddable RTS. In a way, I suppose, I was hearkening back to my days in high school and college plunking around in data files for old Westwood and EA titles; trying to coax the engines into this or that. In all honesty, I didn’t think we’d create something as unique as Fractured State is; even at this early point in its life. Heck I didn’t think there’d even be a we. But there is – since Todd came on in June of 2012 we’ve Ryan in Pennsylvania and Joe and George in the UK. We’ve signed a publishing agreement with John in Texas. As I write this, Todd is in the process of moving his entire life across the country with his soon-to-be wife. Mechanical Monocle will be officially bi-coastal and trying to meet with people internationally will require additional math. But we’ll make it work.Todd and I have tried to do this before. We spent a year of our lives working on a turn based deck building game called Grid Fighter. We didn’t know what we were doing and we got burned out and it sort of collapsed like a house of cards. We didn’t speak for some time after that; not because we were angry or anything, more I think we were exhausted. I will be forever grateful that he agreed to attempt this ridiculous process again. I don’t think I could ask for a better creative partner; but don’t tell him I said that.Currently we’re in the process of ripping out the fifth large system. Here’s the first “official” post for Fractured State (there were a few before this) showing a Map Editor that was more inspired by StarCraft or Command and Conquer. We threw this out and completely re-wrote the game from scratch 5 months later. Originally we had to build a navmesh by hand for a map. We threw that out and replaced it with a grid graph that generated automatically at run time. Later we simultaneously replaced our entire networking architecture and upgraded the visuals to include reflections and better lighting. Now we’re revamping all of our menus and pregame lobbies.Just a few other housekeeping notes:Todd and I did an interview for 15 Minute Gamer last week that you can catch HERE. We’ve also had some folks do some gameplay videos on Youtube so check them out HERE and HERE and HERE.We launched a forum[forum.mechanicalmonocle.com] to gather player feedback and bug reports so take a second go register.And thanks again to anyone who’s purchased the game thus far. We hope you like it and will continue to support us going forward!-Matt Kelso, Mechanical Monocle. Happy Early Access Anniversary!: It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live:MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor.Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings. Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff!Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next release! We will detail out the full list of updates and fixes when the next build goes live! Till then, here's a snapshot from the development roadmap:. New Version Available and a General Update: You may have noticed that this release is about a month late. Hopefully you did. Maybe you secretly pined away for new content the entire month of May only to be met with silence. I humbly apologize for that silence and give you.....the changelist!Improved general performance and memory consumption by eliminating some resource loadingDid a huge pass on the UI to provide event-driven flyouts and better information in the unit tooltipsAdded the ability for a player to surrender at match end instead of waiting for their 60 second elimination timer to run outImproved unit pathfinding performanceA squad's cumulative speed is now displayed in the recruit panel before the squad is queuedAdded the Conservatory and Sanctuary buildings (finally!)Updated the map Diametric (still WIP)Added a bunch of RowhomesAdded real decalsFixed a bug where AI controlled units wouldn't attack player units when they entered a building they were currently occupyingThis release marks the end of the 0.3.x cycle. We've got some great content planned in the next few releases including two new units coming up in v0.4.0. You can always keep abreast of our development by checking out our Trello board here[trello.com].Lastly, we'd like to acknowledge that we've agreed to mutually terminate our publishing agreement with GPAC Games. The unfortunate fact is that the relationship didn't work out as either one of us had hoped but we can definitively say that the parting was amicable. We wish John and company all the luck in the world on their future endeavors, whatever they might be. We've also got some plans for providing more content between releases that we'll talk about in the near future, so stay tuned!. Vote Azkend 2 on Steam Greenlight!: If you enjoy a good adventure puzzle like Sparkle 2, you shoud enjoy Azkend 2 as well!http://steamcommunity.com/sharedfiles/filedetails/?id=693832940. We Salute You!: Thank you to everyone who has been playing and enjoying Fractured State throughout it's development in 2017! We hope you had a great holiday, regardless if you are a Laperian lap-dog or hippie Child of the Ancients, and wish you nothing but the best in 2018! We can't wait to show what all we have in store for the new year!!! May the gears turn in your favor.If you are enjoying the game be sure to write up a review and let us know what you think. If you want to get in touch with the devs and report any issues you are having, give them your wishlist for future updates or just pat them on the back and wish them well, be sure to sound off in the Discussion Forums here on Steam or over at the game's official forums at: http://forum.mechanicalmonocle.com/ Also be sure to follow us on Social Media:Twitter @GPACgames and @FracturedStateFacebook @GPACgames[www.facebook.com] and @FracturedState[www.facebook.com]. Version 0.4.2 Out Now: We've just published version 0.4.2! Here are the changes:Updated many sound effects and added a bunch of missing onesAdded the ability to combine depleted squads: When the currently selected units have 10 or less total unit population cost a button will appear that allows the player to combine them into a single squad and reduce their used squad populationRagdolls now have varied screams instead of just using a single one over and overThe Fanatic now has a passive ability that grants all of his squad mates a 25% rate of fire bonusFixed a bug in the post game screen where faction ambient music would play instead of the appropriate win/loss musicFixed a bug where the effect that plays when capturing a territory would cause the current music track to reset instead of continuing from its current timeFixed a bug where clicking on an edge notification button would sometimes not dismiss that notificationFixed a bug where units that grant squad wide passive abilities would not remove those abilities from their squad mates when they diedFixed a bug where quitting a match and then completing another one would result in duplicate rows in the stat table in the post game screen. PC Building Simulator Sparkle 2 Undead Horde Swarms Early Access Today!: Undead Horde is rising on Early Access Today! Check it out here:https://store.steampowered.com/app/790850/Undead_Horde/

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